// Performance Ratio // // performance_ratio // // Performance Ratio // // // // Inputs: 1 // Outputs: 1 // Constants: 1 #include #include "ts.h" typedef struct { uint_t k; } ts_performance_ratio_params_t; ts_parameter_t const ts_performance_ratio_p = { .n_inputs = 1, .n_outputs = 1, .n_constants = 1, .params_size = sizeof(ts_performance_ratio_params_t) }; uint_t ts_performance_ratio_offset( ts_constant_t const *c ) { ( void )c; return ( c ? ((ts_performance_ratio_params_t const *)c)->k : 0 ); } int ts_performance_ratio( fp_t * const *y, uint_t y_n, fp_t const * const *x, uint_t x_n, uint_t n, ts_constant_t const *c ) { TS_PROLOGUE( ts_performance_ratio_p ); if ( !c ) return -1; uint_t k = ((ts_performance_ratio_params_t const *)c)->k; if (k <= 1) return -1; fp_t factor = (fp_t)k / (k - 1); for( uint_t i = k; i < n; ++i ) { fp_t v = x[0][i - k + 1]; fp_t inner = v * v - 1; y[0][i] = inner >= 0 ? sqrt( factor * inner ) : 0; } return 0; }