// Legendre // // legendre // // Legendre polynomial // // P_n(x) via recurrence relation // // Inputs: 2 // Outputs: 1 // Constants: 0 #include #include "ts.h" ts_parameter_t const ts_legendre_p = { .n_inputs = 2, .n_outputs = 1, .n_constants = 0, .params_size = 0 }; uint_t ts_legendre_offset( ts_constant_t const *c ) { ( void )c; return ( 0 ); } int ts_legendre( fp_t * const *y, uint_t y_n, fp_t const * const *x, uint_t x_n, uint_t n, ts_constant_t const *c ) { TS_PROLOGUE( ts_legendre_p ); (void)c; for( uint_t i = 0; i < n; ++i ) { fp_t xv = x[0][i]; if (x[1][i] < 0) { y[0][i] = 0; continue; } uint_t n_val = (uint_t)x[1][i]; if( n_val == 0 ) { y[0][i] = 1.0; } else if( n_val == 1 ) { y[0][i] = xv; } else { fp_t p0 = 1.0; fp_t p1 = xv; for( uint_t k = 2; k <= n_val; ++k ) { fp_t p2 = ((2.0 * (fp_t)k - 1.0) * xv * p1 - (fp_t)(k - 1) * p0) / (fp_t)k; p0 = p1; p1 = p2; } y[0][i] = p1; } } return 0; }