// Band Width // // band_width - BW // // Normalized width of Bollinger Bands: (Upper - Lower) / SMA * 100 // // Inputs: 1 // Outputs: 1 (Width %) // Constants: 2 (period, std multiplier) #include #include "ts.h" typedef struct { uint_t k; fp_t std_mult; } ts_band_width_params_t; ts_parameter_t const ts_band_width_p = { .n_inputs = 1, .n_outputs = 1, .n_constants = 2, .params_size = sizeof(ts_band_width_params_t) }; uint_t ts_band_width_offset( ts_constant_t const *c ) { ( void )c; return ( c ? ((ts_band_width_params_t *)c)->k - 1 : 0 ); } int ts_band_width( fp_t * const *y, uint_t y_n, fp_t const * const *x, uint_t x_n, uint_t n, ts_constant_t const *c ) { TS_PROLOGUE( ts_band_width_p ); if ( !c ) return -1; uint_t k = ((ts_band_width_params_t *)c)->k; fp_t std_mult = ((ts_band_width_params_t *)c)->std_mult; if (k == 0 || n < k) return -1; for (uint_t i = k - 1; i < n; ++i) { fp_t sum = 0; fp_t sum2 = 0; for (uint_t j = i - k + 1; j <= i; ++j) { sum += x[0][j]; sum2 += x[0][j] * x[0][j]; } fp_t mean = sum / k; fp_t variance = sum2 / k - mean * mean; if (variance < 0) variance = 0; fp_t stddev = sqrt(variance); fp_t upper = mean + std_mult * stddev; fp_t lower = mean - std_mult * stddev; y[0][i] = mean != 0 ? (upper - lower) / mean * 100 : 0; } return 0; }